|
|
1696 |
CF1676H2
Maximum Crossings (Hard Version)
|
0 / 0 |
(None) |
|
|
1695 |
CF1677A
Tokitsukaze and Strange Inequality
|
0 / 0 |
(None) |
|
|
1694 |
CF1677B
Tokitsukaze and Meeting
|
0 / 0 |
(None) |
|
|
1693 |
CF1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
(None) |
|
|
1692 |
CF1677D
Tokitsukaze and Permutations
|
0 / 0 |
(None) |
|
|
1690 |
CF1677E
Tokitsukaze and Beautiful Subsegments
|
0 / 0 |
(None) |
|
|
1689 |
CF1677F
Tokitsukaze and Gems
|
0 / 0 |
(None) |
|
|
1688 |
CF1678A
Tokitsukaze and All Zero Sequence
|
0 / 0 |
(None) |
|
|
1687 |
CF1678B1
Tokitsukaze and Good 01-String (easy version)
|
0 / 0 |
(None) |
|
|
1686 |
CF1678B2
Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
(None) |
|
|
1685 |
CF1679A
AvtoBus
|
0 / 0 |
(None) |
|
|
1684 |
CF1679B
Stone Age Problem
|
0 / 0 |
(None) |
|
|
1683 |
CF1679C
Rooks Defenders
|
0 / 0 |
(None) |
|
|
1682 |
CF1679D
Toss a Coin to Your Graph...
|
0 / 0 |
(None) |
|
|
1681 |
CF1679E
Typical Party in Dorm
|
0 / 0 |
(None) |
|
|
1679 |
CF1679F
Formalism for Formalism
|
0 / 0 |
(None) |
|
|
1678 |
CF1680A
Minimums and Maximums
|
0 / 0 |
(None) |
|
|
1677 |
CF1680B
Robots
|
0 / 0 |
(None) |
|
|
1676 |
CF1680C
Binary String
|
0 / 0 |
(None) |
|
|
1675 |
CF1680D
Dog Walking
|
0 / 0 |
(None) |
|
|
1674 |
CF1680E
Moving Chips
|
0 / 0 |
(None) |
|
|
1673 |
CF1680F
Lenient Vertex Cover
|
0 / 0 |
(None) |
|
|
1672 |
CF1681A
Game with Cards
|
0 / 0 |
(None) |
|
|
1671 |
CF1681B
Card Trick
|
0 / 0 |
(None) |
|
|
1670 |
CF1681C
Double Sort
|
0 / 0 |
(None) |
|
|
1668 |
CF1681D
Required Length
|
0 / 0 |
(None) |
|
|
1667 |
CF1681E
Labyrinth Adventures
|
0 / 0 |
(None) |
|
|
1666 |
CF1681F
Unique Occurrences
|
0 / 0 |
(None) |
|
|
1665 |
CF1682A
Palindromic Indices
|
0 / 0 |
(None) |
|
|
1664 |
CF1682B
AND Sorting
|
0 / 0 |
(None) |
|
|
1663 |
CF1682C
LIS or Reverse LIS?
|
0 / 0 |
(None) |
|
|
1662 |
CF1682D
Circular Spanning Tree
|
0 / 0 |
(None) |
|
|
1661 |
CF1682E
Unordered Swaps
|
0 / 0 |
(None) |
|
|
1660 |
CF1682F
MCMF?
|
0 / 0 |
(None) |
|
|
1659 |
CF1684A
Digit Minimization
|
0 / 0 |
(None) |
|
|
1657 |
CF1684B
Z mod X = C
|
0 / 0 |
(None) |
|
|
1656 |
CF1684C
Column Swapping
|
0 / 0 |
(None) |
|
|
1655 |
CF1684D
Traps
|
0 / 0 |
(None) |
|
|
1654 |
CF1684E
MEX vs DIFF
|
0 / 0 |
(None) |
|
|
1653 |
CF1684F
Diverse Segments
|
0 / 0 |
(None) |
|
|
1652 |
CF1684G
Euclid Guess
|
0 / 0 |
(None) |
|
|
1651 |
CF1684H
Hard Cut
|
0 / 0 |
(None) |
|
|
1650 |
CF1685A
Circular Local MiniMax
|
0 / 0 |
(None) |
|
|
1649 |
CF1685B
Linguistics
|
0 / 0 |
(None) |
|
|
1648 |
CF1685C
Bring Balance
|
0 / 0 |
(None) |
|
|
1646 |
CF1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
(None) |
|
|
1645 |
CF1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
(None) |
|
|
1644 |
CF1685E
The Ultimate LIS Problem
|
0 / 0 |
(None) |
|
|
1643 |
CF1686A
Everything Everywhere All But One
|
0 / 0 |
(None) |
|
|
1642 |
CF1686B
Odd Subarrays
|
0 / 0 |
(None) |
|
|
1641 |
CF1687A
The Enchanted Forest
|
0 / 0 |
(None) |
|
|
1640 |
CF1687B
Railway System
|
0 / 0 |
(None) |
|
|
1639 |
CF1687C
Sanae and Giant Robot
|
0 / 0 |
(None) |
|
|
1638 |
CF1687D
Cute number
|
0 / 0 |
(None) |
|
|
1637 |
CF1687E
Become Big For Me
|
0 / 0 |
(None) |
|
|
1634 |
CF1687F
Koishi's Unconscious Permutation
|
0 / 0 |
(None) |
|
|
1633 |
CF1688A
Cirno's Perfect Bitmasks Classroom
|
0 / 0 |
(None) |
|
|
1632 |
CF1688B
Patchouli's Magical Talisman
|
0 / 0 |
(None) |
|
|
1631 |
CF1688C
Manipulating History
|
0 / 0 |
(None) |
|
|
1630 |
CF1689A
Lex String
|
0 / 0 |
(None) |
|
|
1629 |
CF1689B
Mystic Permutation
|
0 / 0 |
(None) |
|
|
1628 |
CF1689C
Infected Tree
|
0 / 0 |
(None) |
|
|
1627 |
CF1689D
Lena and Matrix
|
0 / 0 |
(None) |
|
|
1626 |
CF1689E
ANDfinity
|
0 / 0 |
(None) |
|
|
1625 |
CF1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
(None) |
|
|
1623 |
CF1690B
Array Decrements
|
0 / 0 |
(None) |
|
|
1622 |
CF1690C
Restoring the Duration of Tasks
|
0 / 0 |
(None) |
|
|
1621 |
CF1690D
Black and White Stripe
|
0 / 0 |
(None) |
|
|
1620 |
CF1690E
Price Maximization
|
0 / 0 |
(None) |
|
|
1619 |
CF1690F
Shifting String
|
0 / 0 |
(None) |
|
|
1618 |
CF1690G
Count the Trains
|
0 / 0 |
(None) |
|
|
1617 |
CF1691A
Beat The Odds
|
0 / 0 |
(None) |
|
|
1616 |
CF1691B
Shoe Shuffling
|
0 / 0 |
(None) |
|
|
1615 |
CF1691C
Sum of Substrings
|
0 / 0 |
(None) |
|
|
1614 |
CF1691D
Max GEQ Sum
|
0 / 0 |
(None) |
|
|
1612 |
CF1691E
Number of Groups
|
0 / 0 |
(None) |
|
|
1611 |
CF1691F
K-Set Tree
|
0 / 0 |
(None) |
|
|
1610 |
CF1692A
Marathon
|
0 / 0 |
(None) |
|
|
1609 |
CF1692B
All Distinct
|
0 / 0 |
(None) |
|
|
1608 |
CF1692C
Where's the Bishop?
|
0 / 0 |
(None) |
|
|
1607 |
CF1692D
The Clock
|
0 / 0 |
(None) |
|
|
1606 |
CF1692E
Binary Deque
|
0 / 0 |
(None) |
|
|
1605 |
CF1692F
3SUM
|
0 / 0 |
(None) |
|
|
1604 |
CF1692G
2^Sort
|
0 / 0 |
(None) |
|
|
1603 |
CF1692H
Gambling
|
0 / 0 |
(None) |
|
|
1601 |
CF1693A
Directional Increase
|
0 / 0 |
(None) |
|
|
1600 |
CF1693B
Fake Plastic Trees
|
0 / 0 |
(None) |
|
|
1599 |
CF1693C
Keshi in Search of AmShZ
|
0 / 0 |
(None) |
|
|
1598 |
CF1693D
Decinc Dividing
|
0 / 0 |
(None) |
|
|
1597 |
CF1693E
Outermost Maximums
|
0 / 0 |
(None) |
|
|
1596 |
CF1693F
I Might Be Wrong
|
0 / 0 |
(None) |
|
|
1595 |
CF1694A
Creep
|
0 / 0 |
(None) |
|
|
1594 |
CF1694B
Paranoid String
|
0 / 0 |
(None) |
|
|
1593 |
CF1695A
Subrectangle Guess
|
0 / 0 |
(None) |
|
|
1592 |
CF1695B
Circle Game
|
0 / 0 |
(None) |
|
|
1590 |
CF1695C
Zero Path
|
0 / 0 |
(None) |
|
|
1589 |
CF1695D1
Tree Queries (Easy Version)
|
0 / 0 |
(None) |
|
|
1588 |
CF1695D2
Tree Queries (Hard Version)
|
0 / 0 |
(None) |
|
|
1587 |
CF1695E
Ambiguous Dominoes
|
0 / 0 |
(None) |
|
|
1586 |
CF1696A
NIT orz!
|
0 / 0 |
(None) |